|
Melee のバックアップ(No.2)
Melee 元はフランス語 乱闘の意 Hammers
|
| スキル | 説明 | EC | Cast time | Recast | SP | Type | Category |
| Blowout | Chain + Does damage. For each target hit that has detrimental chaos state, return health % of that hit to caster’s defensive target (top) | アクティブ | Hammers, Deadly Strength | ||||
| Clean Strokes | Hammers, Deadly Strength | ||||||
| Cross-Bat Shot | シングルターゲットダメージ。1秒間のスタン、標的に有害なChaos Stateがある場合さらに2秒追加。 | アクティブ | Hammers, Deadly Strength | ||||
| Heavy Hitter | "Chain" Abilities have increased ranged between targets. Increases AttackRating, WeaponContributionMelee +10%, CriticalRating +15%, Reduces BlockRating, WeaponContributionElemental. | パッシブ | Hammers, Deadly Strength | ||||
| Interference | Abilities that exploit a Detrimental Jinx Token applies stun to the target, Reduced BlockRating, WeaponContributionElemental, WeaponContributionDeath, DeathProtection by .9%. | パッシブ | Hammers, Deadly Strength | ||||
| Scratch Hit | "Hammer" Chain + Low damage. Chain interrupts all targets hit by the chain. | パッシブ | Hammers, Deadly Strength | ||||
| Sweet Spot | Scratch Hit applies a silence debuff for X seconds. When it Critically hits, applies Detrimental Jinx token (Hex) to the target, Increased AttackRating 10%, CritRating, EvadeRating 15% Reduced. | パッシブ | Hammers, Deadly Strength |